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Rahul M. Shah

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Sixteen years in gaming: live ops, production, and cross-functional execution.

See the work

Player-first production

Ship features players actually feel, not just features that clear a backlog.

Live-ops at scale

25M monthly active users across portfolio-level live services, tuned for retention.

Monetization that lasts

$30M annual revenue portfolio built on systems that reward players, not punish them.

Cross-functional delivery

Align engineering, art, design, and publishing without losing speed or clarity.

Team and culture leadership

Build the people and processes that outlast any single launch.

Gaming-native instinct

Sixteen years in gaming as a player first. The judgment comes from both sides of the screen.

Shipped at
Moonfrog LabsGlu MobileTencent GamesGSN GamesAcclaim GamesTeam Err0rMoonfrog LabsGlu MobileTencent GamesGSN GamesAcclaim GamesTeam Err0r
Games shipped
Teen Patti GoldLudo ClubPUBG MobileRacing RivalsBingo Bash9DragonsDOTA 1Teen Patti GoldLudo ClubPUBG MobileRacing RivalsBingo Bash9DragonsDOTA 1

A true leader and a people manager who empowers you and gets the best out of you. Working under Rahul is the best learning experience for any professional.

Arnob DuttaProduct Lead, LiveOps & Monetisation, Ruby Seven | Mobile Games
Rahul M Shah — studio portrait

When the proof is enough, the next move should be direct.

If you are working through a LiveOps problem, a delivery gap, or a team-shape question: start here.

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