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Rahul M. Shah
2026-06-04ai-gaming

Compliance Pre-screener Skill

Words: 176Format: Hot Take

There are two kinds of studios that know their monetization mechanics are non-compliant.

The ones who got rejected by Apple. And the ones who ran this first.

I built a compliance pre-screener for mobile game mechanics. Feed it a spec: a gacha design, a subscription flow, a FOMO bundle structure. It audits across eight regulatory frameworks: App Store guidelines 3.1.1 and 3.1.2 (loot box odds, subscription transparency), Google Play's deceptive-system policy, EU dark-pattern rules under DSA Article 25, Japan's Complete Gacha ban, South Korea's mandatory drop-rate disclosure law, China NPPA spending and time caps, and COPPA for anything touching minors.

Output is a risk rating per jurisdiction (High, Medium, or Low), the exact policy clause you're tripping, a live link to the actual regulation, and a business pivot that keeps the mechanic commercially viable.

Spent 16 years watching this get flagged at exactly the wrong moment. Someone always asks "did we check Korea's regulations on this?" in the middle of a launch sprint. The answer is almost always no, but we're live in three hours.

This skips that conversation.

Works on Claude, ChatGPT, and Gemini. MIT licensed, open-sourced.

github.com/stonedhawk/compliance-prescreener-skill

Hashtags

#mobilegaming #gamedev #gacha #liveops #compliance #gameproduction

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